NO LAND GIVEN · DEVELOPMENT

Follow the game as it grows.

See what has shipped, what we are working toward and what still needs fixing.

Build 0.1.10 is available for testing.

About the game · Get the launcher

Known issues

Published build 0.1.10

Confirmed issues affecting the published build. Shipped fixes move into the changelog.

No confirmed current-release issues are listed here. Please include your game version when reporting a problem.

Changelog

Fixes, additions and updates available in published releases.

Version 0.1.10 — Survival, building and usability improvements
  • Added: Go directly to server selection from the main menu.
  • Added: Adjust HUD size, primary controls and separate audio categories, with saved settings.
  • Added: Find more early food in persistent scavenged supplies and cook salmon at a campfire.
  • Added: Build improved roof junctions, upgrade doors and use lockable window shutters.
  • Fixed: Keep building repair and upgrade payments complete and consistently rounded.
  • Fixed: Align the current download with the updated multiplayer join service.
  • Updated: Improve night and torch readability, vegetation, wet surfaces and survivor equipment presentation.
  • Fixed: Prevent ground-item pickups and animal harvesting when the player save is not ready.
  • Updated: Improve deer responses to player sounds and prevent deer seeing players through walls.
Version 0.1.9 — Server selection and server-specific progress
  • Added: Browse advertised servers by category, with server descriptions, population, map, version and password requirements.
  • Added: Keep player progress, inventory and world ownership specific to each server and world.
  • Updated: Support dedicated-server configuration and private password-protected servers.
  • Fixed: Preserve starter equipment, death loot, private container views and pending saves across the tested join and reconnect flow.
  • Fixed: Restore natural female lip shading, selected hair colors and the ocean after reconnecting.
  • Updated: This release reset No Land Given worlds and player progress. Website accounts and other games were unaffected.
Version 0.1.8 — Save reliability
  • Fixed: Keep inventory and death changes queued while a container transfer is saving, preventing an older inventory from being restored alongside death loot.
  • Updated: Retain transfer recovery protections without a world wipe or item-ID changes.
Version 0.1.7 — Reachable death loot
  • Fixed: Keep death loot containers on the ground so players can reach their contents.

Roadmap

Our development direction, without story spoilers or promised dates. Completed items leave this list when their release is published.

Planned

Reasons to fear the night

Nighttime zombies that investigate player sounds, search last-known positions and respect walls and shelter.

Planned

A world that feels alive

More land and water animals, believable movement, awareness of players and other animals, hunting resources and crafting uses.

Planned

More combat and equipment choices

Expanded melee weapons, firearms, armor and meaningful combat balance.

Planned

Food, water and farming

Grow crops and develop useful food and water systems for a longer-term foothold.

Planned

World variety and community play

Procedural-world work, reusable events, community hosting and future mod support.